top of page
VideoBuster Logo Wide.png
Relax, Remember, Create
Remember the good old days of video stores? Our LOFI nostalgia trip game, VideoBuster, takes players on a journey back to those simpler times. I played a crucial role in developing mechanics to bring this concept to life. The team's efforts were rewarded with our game being awarded 2nd place at the 2022 GameJam+ event in Rio de Janeiro and later was selected as one of the world's finalists.
As a Technical Game Designer, I was responsible for bridging the gap between our designer and our programmer, and I was heavily involved in both fields. When developing our drag & drop feature, it was a challenge to prevent players from placing objects where they shouldn't, but after studying relevant references and analyzing our project needs, I developed a smart solution that worked seamlessly within our system. I'm proud of the role I played in bringing VideoBuster to life, and I look forward to taking on more exciting design challenges in the future.
Movie Rent 01.gif

▪️ We used agile methodologies on Jira, teamwork on Discord and modern design tools like Miro to manage workflow and project vision.

DragDrop 02.gif

▪️ I then built the game's mechanics using Unity, creating tools for me and the Lead Game Designer to create the game with. Always keeping the project safe and organized on GitHub.

Scroll 01.gif

▪️ In the end we ended up with a fun prototype full of mechanics that impressed the judges.

close-up-image-of-programer-working-at-his-desk-in-office_edited.jpg

Get in Touch!

bottom of page